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The EXCO mechanic system

WHAT IS
GAMEX?

GAMEX is EXCO Game Studio's own family of slot mechanics. Wrapper Stacks. Power Bar. Power Fields. Boss Fights. Swimmer Reel. Doubling Dial. Six mechanics across five games — designed here, named here, and found in EXCO titles only.

Most mechanic brands you recognise are licensed to half the industry. GAMEX isn't licensed to anyone. This page is the whole system, written out: what each mechanic actually does, spin by spin, and the numbers behind it.

See the mechanics Talk to sales

6

GAMEX mechanics

5

Games shipped

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Licensed in

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Licensed out

Wrapper Stacks ✦ Power Bar ✦ Power Fields ✦ Boss Fights ✦ Swimmer Reel ✦ Doubling Dial ✦
Wrapper Stacks ✦ Power Bar ✦ Power Fields ✦ Boss Fights ✦ Swimmer Reel ✦ Doubling Dial ✦
The point of this page

EVERY STUDIO SAYS ORIGINAL.
NOBODY PUBLISHES THE LIST.

"Innovative mechanics" is the cheapest sentence in this industry. It costs nothing to write and nobody can check it. So here is the list — every mechanic, how the loop actually runs, the values, the ceilings, and the rules that don't flatter us.

Read it as a player and you'll know what you're chasing. Read it as an operator and you'll know what you're carrying.

MechanicIn one lineGame
Wrapper Stacks Mystery stacks nudge up, lock the reel and re-spin — every re-spin adds a multiplier, and every locked stack reveals the same symbol at once. VEGASCALINE
Power Bar A separate multiplier above every reel. A win is multiplied by the sum of the bars it covers. The Robbin' Goblins
Power Fields Shapes cast onto the grid, each covered cell carrying x1–x25. Values on a winning line are added. LUNA X
Boss Fights Free Spins with no Scatters. The four High Pays become Bosses with three lives, and killing them is the only way to buy more spins. LUNA X
Swimmer Reel A 5×1 reel above the grid. Wilds swim up, take the value above their own reel, and multiple values on a line multiply. Piranha Bite Club
Doubling Dial Wilds are not landed, they are won. Every win injects one and doubles the dial — x1 to x2,048, with checkpoints that never fall back. Apex Dregs

Every title also runs the shared layer: a tiered Bonus Buy, an Ante Bet, and one Super Hack at the top of the ladder. Prices and ceilings are further down. Game names link to a free demo — Apex Dregs links to its game sheet until it goes live on 28 August.

Mechanic 01

WRAPPER
STACKS

VEGASCALINE · Live 12 Sep 2025

  • Stack sizes1×1 – 1×5
  • Per re-spin+1×
  • Free Spins6 / 9 / 12
  • Bonus Buy75× · 150× · 300×
  • Super Hack777×

A stack that fills its reel stops being a symbol and becomes a lock. Lock enough reels and the whole screen resolves as one payout instead of five separate ones.

How the loop runs

  1. Mystery symbols land in stacks anywhere from one to five positions tall.
  2. A stack that only partly covers a reel nudges upward until it covers the whole reel.
  3. Any full-height stack locks in place and triggers a re-spin of everything else.
  4. Every re-spin in the chain adds +1× to the Progressive Multiplier.
  5. The chain keeps going for as long as new wrappers keep landing.
  6. When it finally stops, every locked stack reveals the same pay symbol, simultaneously.

The bit that's different

Three or more revealed stacks pay scatter-style — anywhere on the grid, regardless of lines. Fewer than three and you're back to ordinary line wins. So the tension isn't "will I win", it's "will a third reel lock".

The Progressive Multiplier resets at the end of each paid base round. Inside Free Spins it does not — it carries across the entire round, so a slow start still funds a big finish.

What the Super Hack changes

At 777× you don't get a bigger bonus, you get a choice of two. Super Hack I removes the low-pay symbols entirely and starts the multiplier at ×1. Super Hack II adds random Wilds and doubles the increment — it starts at ×2 and climbs in ×2 steps. Same price, two different games.

Mechanic 02

POWER
BAR

The Robbin' Goblins · Live 22 Dec 2025

  • Base game capx99
  • Super Hack capx999
  • Free Spins7, every mode
  • Bonus Buy80× · 120× · 250×
  • Super Hack777×

Most games give you one multiplier. The Robbin' Goblins gives you five — one above each reel — and then makes the length of your win line decide how many of them count.

How the loop runs

  1. A separate Power Bar value sits above each of the five reels.
  2. Goblins landing on the reels charge those bars. Goblin Lives feed a random position rather than the one you'd pick.
  3. A win is multiplied by the sum of the bars up to the length of the win — a four-symbol win adds reels 1 to 4 and ignores reel 5.
  4. In the base game the bars reset every paid spin, and cap at x99.
  5. In all four Free Spins modes the bars persist for the whole round and keep building.
  6. In the Super Hack mode the ceiling lifts from x99 to x999.

The bit that's different

It adds, it doesn't compound. That sounds like a downgrade until you notice what it does to your reading of the screen: a five-symbol win is worth chasing not because it pays more per symbol, but because it unlocks a fifth multiplier that a four-symbol win never touches. The reels stop being one shape and start being five separate bets.

LockSpin

The sticky re-spin chain inside the bonus. Landing goblins stick, and you're given two or three Extra Lives — one spent per re-spin, the chain running until they're gone. Every mode awards seven free spins; the Scatters that start them land on reels one, three and five. Golden Bet raises the stake 1.5× for a higher trigger rate.

Mechanic 03

POWER
FIELDS

LUNA X · Live 27 Apr 2026

  • Field valuesx1 – x25
  • Boostedx3 – x75
  • Shapes7
  • On a lineAdded
  • ResetsEvery spin

Charged zones are cast onto the grid before the reels resolve. Land a win inside one and every covered cell contributes.

How the loop runs

  1. Shapes are cast across the grid: 1×1, 2×2, 3×3, 4×4, a five-cell cross, a nine-cell cross, and a thirteen-cell star.
  2. Every covered cell carries its own multiplier, x1 to x25 — or x3 to x75 when the field is Boosted.
  3. A winning line running through charged cells collects them.
  4. The collected values are added together, then applied to the win.
  5. Fields reset every spin, and they don't appear on every spin.

The bit that's different

Added, not multiplied — and we're saying so on our own website. A line through cells worth x25, x13 and x10 pays x48. If those values multiplied it would pay x3,250, and the game would be unshippable at any sane RTP.

Every studio that runs a grid-multiplier mechanic has made this same choice. Most just let the screen imply otherwise.

Mechanic 04

BOSS
FIGHTS

LUNA X · Live 27 Apr 2026

  • Bosses4
  • Lives each3
  • Kill reward+2 spins
  • Free Spins7 / 9 / 12
  • Scatters in FSNone

Free Spins where the symbols fight back. The four High Pays stop being symbols and become targets, and the only currency that buys more spins is a kill.

How the loop runs

  1. Three, four or five Scatters award 7, 9 or 12 Free Spins, plus a spin of the upgrade wheel.
  2. Inside the round, the four High Pay symbols become Bosses with three lives each.
  3. A win involving a Boss takes one life, and that symbol becomes a Sticky Wild for the round.
  4. The third hit kills it: +2 Free Spins, and the symbol turns Sticky Wild across all five reels — every future landing arrives already sticky.
  5. Win a fight on a charged Power Field cell and that multiplier turns sticky too. Multipliers collected later still count for that spin's calculation, but they don't stick.

The bit that's different

There are no Scatters in Free Spins. You cannot retrigger. The round has exactly the length you were given, plus whatever you take by killing something — which turns a bonus that is usually a waiting game into a hunt with a scoreboard.

Getting in

Ante Bet raises the stake 1.5× and takes the Free Spins rate from roughly one spin in 143 to one in 51. Buying is the other route — 50×, 100×, 250×, or the 500× Super Hack, which starts the round with stacked modifiers running: Boosted Power Fields, a Sticky Power Field for the whole round, and Bosses that can begin already dead. Up to three modifiers run at once, never the same one twice.

Mechanic 05

SWIMMER
REEL

Piranha Bite Club · Live 29 Jun 2026

  • Reel valuesx2 · x3 · x4 · x5 · x10
  • Wild sizes1×1 · 1×3 · 1×5
  • On a lineMultiplied
  • Free Spins5 / 7 / 9
  • Bonus Buy50× · 100× · 200×

A sixth reel, one row tall, sitting above the grid. It doesn't pay anything on its own — it decides what everything underneath it is worth.

How the loop runs

  1. The 5×1 Swimmer Reel spins on every spin, independently of what lands below it.
  2. It assigns a value above each reel: blank (x1), x2, x3, x4, x5 or x10.
  3. Piranha Wilds land 1×1, 1×3 or 1×5. A Wild only partly in view nudges fully onto the screen before anything is evaluated.
  4. Every Wild swims up and takes the multiplier sitting above its own reel.
  5. Where more than one multiplier lands on the same win line, the values multiply.

The bit that's different

Piranha multiplies where LUNA X adds. x5 and x10 on one line is x50, not x15. That is a deliberate distance between two of our own games — same studio, opposite maths, and you should be able to feel which one you're playing within a minute.

Inside the Free Spins

Three, four or five Scatters award five, seven or nine spins. The regular symbols leave entirely. The Swimmer Reel switches to cash prizes with no blanks, and only full 1×5 Sticky Wilds — the School of Piranha — land. Overlay Multipliers add to a sticky's existing value and hand back a free re-spin. Every new Piranha and every Overlay adds a spin. Fill all five reels and you Unlock: +2 spins, and from then on all five stickies collect on every spin.

Rebuy

If the free spins run out before every reel is stickied, Rebuy lets you buy one more push toward the Unlock — a side bet, not a bigger stake on the round in progress. Price is recalculated fresh off the board each time and climbs as your multipliers build. It's charged from your balance, not skimmed off any win, and there's no built-in cap on how many times you can buy back in.

Mechanic 06

DOUBLING DIAL

Apex Dregs · Releases 28 Aug 2026

  • Dial ceilingx2,048
  • Checkpointsx4 · x32 · x256 · x2,048
  • Free Spins10 / 13 / 16
  • Bonus Buy60× · 125× · 300×
  • Super Hack600× · 17 spins

In most cascade games you wait for Wilds to land. Here you can't — the only way to get a Wild is to have already won.

How the loop runs

  1. Wilds are never landed. Each winning cascade injects one Wild into a random empty cell.
  2. Each win also doubles the dial: x1 → x2 → x4 → x8, all the way to x2,048.
  3. The dial multiplies the combined win before the next cascade runs.
  4. In the base game, one spin without a win resets the dial to x1.
  5. In Free Spins the four checkpoints — x4, x32, x256 and x2,048 — become permanent floors. Pass one and the dial never drops below it again.
  6. Unused Wilds survive into the next spin and attempt one random move — up, down, left or right — blocked by the grid edge, another Wild, a Scatter or the Spin Extender.

The bit that's different

The Escape Bonus. At the terminal point of a Free Spin — the moment the round would end — the game can reach in, and the odds of it doing so are weighted by how close you were to the next checkpoint. Smoke rolls across the grid and swaps symbols to manufacture a winning line.

It never adds Wilds. It only buys you the cascade you were one symbol short of.

Spin Extender

Lands on reel five, once per session. It awards two extra spins and guarantees Free Climbing: paid wins keep advancing the dial without updating the checkpoints, and spins without a win stop resetting it. The 600× Super Hack opens with seventeen spins and one weighted triplet of modifiers drawn from twenty.

EXCO HACKS

THE BUY LADDER,
PRICED PER GAME.

Every EXCO game ships with a tiered Bonus Buy and one top tier — the Super Hack. A Super Hack doesn't buy a bigger number. It buys a different set of rules: modifiers that stack, ceilings that move, and in some games a bonus that starts partly won.

Five games, five prices — 777×, 777×, 500×, 500×, 600×. That inconsistency is the proof. A system invented in marketing would have picked one heroic number and repeated it across the portfolio. These were priced individually, against each game's own math.

GameBuy tiersSuper HackWhat the top tier changes
VEGASCALINE 75× · 150× · 300×777× A choice of two rule sets at the same price: strip out the low pays, or add random Wilds and double the multiplier increment.
The Robbin' Goblins 80× · 120× · 250×777× The Power Bar ceiling moves from x99 to x999 and the bar persists across the whole round.
LUNA X 50× · 100× · 250×500× Up to three stacked modifiers: Boosted Power Fields at x3–x75, a Sticky Power Field for the round, and Bosses that can start already dead.
Piranha Bite Club 50× · 100× · 200×500× Sticky Piranhas land harder and start higher, with the Swimmer Reel already on cash values.
Apex Dregs 60× · 125× · 300×600× Seventeen spins and one weighted triplet of modifiers drawn from twenty — raised ceilings, guaranteed levels, extra Wild injection.

Ante Bet is the alternative to buying: a 1.5× stake for a higher trigger rate. On LUNA X it takes Free Spins from roughly 1-in-143 to 1-in-51, and disables the buys while it's active.

THE NUMBERS,
UNROUNDED.

Certified RNG via Tequity. RTP ships in configurable tiers and caps are set per market. Max win is a ceiling, not a forecast.

GameReleaseGridRTPVolatilityMax winGAMEX mechanicGame sheet
VEGASCALINE 12 Sep 20255×5 · 35 lines96.10% / 94.04%High10,000× Wrapper Stacks Open
The Robbin' Goblins 22 Dec 20255×5 · 35 lines96.15%High10,000× Power Bar Open
LUNA X 27 Apr 20265×5 · 35 lines95.93% / 94.12%High25,000×* Power Fields · Boss Fights Open
Piranha Bite Club 29 Jun 20265×5 + 5×1 · 35 lines96.04% / 94.05%High15,000× Swimmer Reel Open
Apex Dregs 28 Aug 20265×5 · 35 lines96.06% / 94.14%Very High25,000× Doubling Dial Open
For operators

RECOGNITION
WITHOUT REPETITION.

Retention

Players learn it once

A player who understands the Power Bar arrives at the Doubling Dial already fluent in how an EXCO bonus behaves — and still has to learn a genuinely different game. Familiar system, unfamiliar maths. That is the opposite of a reskin, and it is the whole reason to carry more than one of our titles.

Assets & game sheets Talk to us

Liability

Caps are explicit

Every max win above is a hard ceiling written into the build, not a marketing number. RTP ships in configurable tiers, bet limits and max exposure are set per wallet, and the full spec sheet reaches you before integration, not after.

Differentiation

Not on anyone else's shelf

No GAMEX mechanic is licensed out. If a lobby carries Wrapper Stacks or Boss Fights, it carries them because it carries EXCO. That is a hard thing to claim in this category and an easy thing for you to verify.

EXCO is native on the Tequity RGS · Sandbox access in one business day

FAQ

STRAIGHT ANSWERS.

What is GAMEX?

GAMEX is EXCO Game Studio's proprietary family of slot mechanics — Wrapper Stacks, Power Bar, Power Fields, Boss Fights, Swimmer Reel and the Doubling Dial. Six mechanics across five games, each designed in-house, named, and built into specific EXCO titles. None are licensed from another supplier.

Is GAMEX available to license?

No. GAMEX mechanics run in EXCO games only. That exclusivity is the point of the system — an operator carrying EXCO carries mechanics that are not available anywhere else.

What is an EXCO Super Hack?

The Super Hack is the top tier of the EXCO HACKS buy ladder. It does not simply award a bonus — it changes the rules of that bonus, activating stacked modifiers, lifting multiplier ceilings, or starting the round partly resolved. The price differs per game because it is set against each game's own math: 777× on VEGASCALINE and The Robbin' Goblins, 500× on LUNA X and Piranha Bite Club, 600× on Apex Dregs.

Do EXCO multipliers add or multiply?

It depends on the mechanic, and we publish which. Power Fields on LUNA X are added — a line through cells worth x25, x13 and x10 pays x48. The Swimmer Reel on Piranha Bite Club multiplies — x5 and x10 on one line pays x50. The Power Bar on The Robbin' Goblins sums the bars up to the length of the winning line.

How many GAMEX games are there?

Five: VEGASCALINE (September 2025), The Robbin' Goblins (December 2025), LUNA X (April 2026) and Piranha Bite Club (June 2026) are live, with Apex Dregs releasing 28 August 2026. More ship through the rest of 2026.

What is the maximum win in an EXCO game?

It varies by title and is a hard cap, not an expectation: 10,000× on VEGASCALINE and The Robbin' Goblins, 15,000× on Piranha Bite Club, and 25,000× on LUNA X and Apex Dregs. On LUNA X the 25,000× ceiling applies to the bought Super Hack; reached through the upgrade wheel the same feature caps at 10,000×.

Who builds GAMEX?

EXCO Game Studio — an independent slot studio founded by Fredrik Elmqvist, formerly of Yggdrasil. Every game is built from scratch. If we wouldn't play it, we don't ship it.

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All games are intended for players aged 18 or over, or the legal minimum age in the relevant jurisdiction. Please play responsibly.

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